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Game Studio

Launch sites and community assistants for game studios

For a game studio we build a launch site live in 2–5 working days with store links and a downloadable press kit, and an assistant that answers player questions 24/7. We build it to carry the traffic launch day brings.

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What goes wrong in a game studio

  • Launch-day traffic takes the site down at the exact peak of your visibility.
  • A journalist asking for the press kit is sent files by hand.
  • Players ask about platforms and system requirements one at a time.
  • Bug reports scatter across community chat, the store page and email.

What the assistant does in this trade

Not a generic bot: it is trained on your prices, your hours and your services, and it answers 24/7 on web chat and WhatsApp, in your own words.

  • Gives platforms and system requirements immediately.
  • Answers price, sale and regional questions from the store data.
  • Takes a bug report in a structured form: platform, build, steps.
  • Explains the roadmap and update plans as far as you have made them public.
  • Separates press and creator enquiries and passes them to you.

What the website carries

  • A trailer and screenshots, delivered fast.
  • Store buttons: the platforms you are actually on.
  • A downloadable press kit: logos, art, credits, copy.
  • A roadmap and patch notes.

What runs on its own in the background

A game launch compresses into a single day: traffic spikes, press asks, players report bugs. The site has to hold that day, and the assistant has to leave nothing unanswered while it happens.

  • Everyone on the wishlist or the newsletter hears on launch day.
  • A bug report raises an immediate, tagged alert for the team.
  • The press kit is sent automatically when it is requested.
  • Registered players hear when an update ships.

The example we built for a game studio

We built the design below end to end for this trade: the layout, the copy and a working assistant. The sample text is in Turkish — when we work together it is rewritten in your language, with your brand, your prices and your services.

Example website design built for a game studio

Frequently asked

Will it hold launch-day traffic?

The site is generated as static files and served from Cloudflare's edge, so the content comes from a server near the visitor. A traffic spike does not land on an origin.

Can we go multilingual?

Yes, and for a game launch it is usually necessary. Each language is a real, indexable address rather than a switch.

Will the assistant leak spoilers?

You decide what it may discuss. On unreleased content it says you have not shared that yet, and it does not invent what you have not published.

Can it reach our community chat?

We can push notifications there, so bug reports and announcements arrive where the community already is.

Get a free demo for your game

Tell us in two lines what you want to build. Within 24 hours you get a demo made for your business and a clear plan — free, no commitment.

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